Sevarog Ultimate Physical Defence Build
  • Hero: Sevarog
  • Last updated: 7 months ago

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Ability Leveling

Hammer (left-click)

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Phantom Rush (right-click)

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Siphon (Q)

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Subjugate (E)

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Colossal Blow (R)

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Build Guide

Hey guys, I'm tomeortoyou and I want to share my deck with the rest of the Paragon community. I main Servarog and I play him very well. What I've seen from the community is the builds that player's make and some heroes are build well but other not so much. I've seen tanks (specially steel) being equipped with things that really don't benefit with like life steal and/or a lot of attack speed but hopefully people starts seeing that there are roles to make you and your team a force not to be reckoned with. And so I want to share my Severog deck and it has help out a lot. I've actually got three decks for Servarog (pretty much all the tanks) for the situation. I got a full Physical, full Energy, and Balance Defense decks. I've also have a least one defensive equipment for the other damage output for the "Full" decks. I hope you find this deck and build usefull as I did. This is a deck should be used if the enemy team has 3 or more Physical Damage Heroes. Also depends what are the other heroes are, if they're Grim.Exe and Murdock, then I wouldn't use this deck. If a ranger and a energy caster/support/tank, it could be use. (Read down below for Energy Defense) (Also there are no Energy Damage Fighters, so keep that in mind if to use when one does release)


    Early Game--

At early game start with "Siphon",with Jungle Drink(Health potion if don't have it), a Harvester's Key, and a mana potion. Head into jungle and start at the white camps. Now at the white camps, take turns at hitting the minions with the basic. Once both with low health, siphon them to get two stacks. Keep repeating with jungle camps. This saves mana and time when getting stacks!! Before it hits three minutes, you should have gotten four white camps. Also by then, harvesters in jungle can be activated. Go to one and use the key. While its activating, use this time to recall back to base. You should have at least three more cp points, use then to get the Spiked Boneplate with the 3 points worth of Strike and 3 points of Guard. After spending time at the shop, head to the other harvester and activate it. Keep farming if you can. Do help out if a fellow Hero needs some help from you because you are helpful and a team player :D!! Work your way up to level 5, Colossal Blow, because that's one of your bread and butters. You can use them to bash unsuspecting heroes into tower radius and then "Subjugate" them so them don't escape!!! See if it's warded before heading in there, they might see you coming!! Remember the keep on stacking cause that is where you power lies on, both in health and your abilities. Recall back to base when in need to.

    Early-Mid Game---

Now you should have some points and should have used to upgrade the first Spiked Boneplate (total of 9cp) and get the second one. This one will take some time since it also has a 5cp Guard card but it will be worth it for the "tankyness".

READ PLZ!!!!!!!!!!!!!!!!! D':

On this deck I got a Thorned Greenweave with three "3cp Great Barrier" upgrades. This is for that one hero (ranger or couple heroes) that has Energy Damage. This is a most if going against with ranger and caster/support/tank(Riktor right now only) or 2 casters to give some tanky against them. If they have a Dekker Muriel, or Riktor (just one) then you don't really need it since they don't scale well with damage that much mid to late game. If you do happen to do this, replace the third slot for this card, and change how you equip the five/last slot; equip one "1cp Minor Guard" instead of a "2cp Guard". So it would be Tempered Plate(two "2cp Guard", one "1Minor Guard"). This goes as third equipment you should have.

    Mid Game---

By now, you should be at the third build of the deck working your way to the fourth and also replacing Jungle drink with a Health potion because you'll be doing decent damage now. Since you are building defense, that means you can take hits of course so use this to assist teammates. You can take ults with very little damage like Twinblast and Fang Mao. Also your ult came be use offensively or defensively. If you're near a wall, use your ult to do some good damage and do a brief stun on the enemy and since they just got bash onto a wall they won't far ;). See a fellow teammate getting whoop? Help a brothah/sistah out and use your ult to keep them far from your team and act like a body guard on said brother/sister until they go back to base. Try to get your stack as fast as possible, like I said your power is in that. Once you hit 20/40/60/80, your power will increase (damage wise) on your abilities and you will gain 3 points of health permanently which each stacks, doesn't sound a lot but with 100 stacks that 300 health "free" with no need of using cards for that. Once you get the fourth equipment card, that's when your survivability will increase, you will get 30 points of health regenerating per second max out level 15 and with a potion still at hand, you can be at 40 points of health per second!!!!!

    Late Game---

Equip the last slot and you should be in good hands or will be the good hands. You are the Ultimate Physical Defense Sevarog by now (aka a boss). You will engaging in lots of team fights and taking souls left and right. For the orb, have The Centurion.

Thanks for taking time to right this and I hope this help you as it help me. One thing to keep in mind is the Physical Penetration, I don't see a lot in game but as the community grows and their skill it could be added more.